![]() ![]() The stylish Little Devil Inside was first revealed in 2020, but a recent. published 28 October 2021 Opinion: Give me a wholesome but spooky PS5 game (Image credit: Neostream Interactive) Sony's latest State of Play event may not have been its most exciting to date, but. Sometimes just exploring cool open worlds and having that as sort of prime driver for the game is something interesting. Interested gamers of Little Devil Inside may have been hoping for the action-adventure to release sometime in early 2022. The game is set to release on PlayStation 4 & 5, PC, Xbox and the Switch at a yet-to-be decided date. As gamers, we are very used to working towards typical goals, destinations and end-game activities. Set in a Victorian-like era where creatures, monsters and other mysterious lifeforms DO exist, Little Devil Inside is a stylish action adventure from independent developer Neostream Interactive. This sounds quite different but really cool. Instead, you have a train that travels between the different regions on the map with curious and deadly events having a chance to take place while you do so. The UI is kept as minimalistic and clean as possible, Neostrem opting to use sound and character design to convey incoming dangers or survival needs. They then reiterated the game is about the journey more so than working towards an ultimate goal such as a powerful sword or the ultimate gem. They instead want to express more with less and leave some room for players to fill it in for themselves. They also stated that they don’t intend to go too far with the RPG features to be compared with hardcore grinding hack-and-slash RPG games. On survival mechanics specifically, Neostream said that they don’t intend to make survival gameplay the focus that it becomes a repetitive chore. Your main goal is to aid in creating an encyclopedia of all the creatures and beings you find along the way, often stumbling across influential figures and various organizational bodies with discreet and secretive interests.Īlthough the game combines action, exploration, survival, and RPG elements, they are all toned down as to not get in the way of the overall progression. In the game, you take on the role of Billy, a half-decent swordsman contracted to make expeditions as part of Professor Vincent and Doctor Oliver’s research team. It’s about telling stories about people with unusual jobs such as monster hunting and depicting what happens in their day-to-day life while doing so. Stating that the game isn’t just about killing demons and saving the world. In order to achieve this kind of nostalgia, he said they embraced minimalism as their main design concept. The point is, John Choi said, that back in the day, the cover art often just had characters and world at a glance but somehow encouraged the players to picture the game in their imaginations. ![]() And now we are in the day and age where we need to know about games inside and out before we even decide to buy them. It was cool back in the day when you just walked into a game shop, look at whatever was cool, and picked it up because you were attracted to the art you saw. John Choi, Neostream’s Business Development Director, mentioned that what they actually wanted to do was to kind of recreate the nostalgia of buying a game at your local game shop, where the only thing you had to go on was the box art. They didn’t actually set out to make the game with sort of an epic scope instead, they opted for a much more compact experience with plenty of variety in setting, in order to let players’ imagination run wild. The world of the game, while spanning muddy swamps, vast deserts, murky ocean depths, and icy tundras is not actually as large compared to many of the triple-A games according to Creative Director Kody Lee. Backers quickly flooded the post (and the Kickstarter page's general Comments section) with questions and complaints, asking for updates on the other platforms and requesting refunds.1:50 In a recent interview, Neostream spoke a bit more about the design philosophy behind Little Devil Inside. The trailer announced Little Devil Inside's limited-time console exclusivity to PS5 and PS4, and a concurrent Kickstarter update made no mention of Xbox or Nintendo systems (though it did clarify a simultaneous PC release is still planned). The Little Devil Inside trailer was the culmination of Neostream's work so far, debuted alongside major first-party PlayStation reveals like Horizon Forbidden West, but it brought with it a few sour points. Related: All 26 PS5 Games Revealed During Sony's PlayStation 5 Event More than 5,000 backers pledged $306,515 AUS by the time the Kickstarter closed in May 2015, reaching all three of its stretch goals - including a Wii U release. The team posted development screenshots and videos but slowed down updates around the end of 2017, picking things back up again with more regular posts in 2020. ![]() The South Korea-based developer launched Little Devil Inside's Kickstarter in 2015, with a rough release window of Fall 2016. ![]()
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